Textures, even moreso than models, are the baseline of everything visual in games. ![]() 3D DS games were rarely praised for their visuals in the same way that console games were.Īnd to an extent, you're right. (I can't provide pictures now, but I will have examples when I get home!) <- this aged very poorlyĬlick to expand.That's probably also because one's a GameCube game and the others are DS games. But now thanks to direct storage, rtx io, the ps5 io, we can have more realistic textures and I seriously want to see ps5/Xbox devs capitalize on that because I'm tired of seeing these beautiful visuals suddenly interrupted by a blurry looking floor texture. Up until this point, game textures looked blurry and stood out like a sore thumb. This I think should be the focus of the next gen, visually. There were still some errors in some areas but overall the game felt more. ![]() When I applied an unofficial AI texture overhaul though, everything immediately looked far more convincing and I was able to suspend my disbelief more. A similar thing occurred with Gran Turismo 4, the game looked realistic, but very dated thanks to the old ass textures. It takes away a lot of my immersion when I notice that the walls and floor look like they were smeared all over. I noticed this when I was playing Final Fantasy 7 Remake the other day, (which frankly feels like a massive downgrade from the original in most areas) the games modeling, lighting and animations were on point but even high textures looked really blurry and pixellated. We intend to make these upgrades available over time as an optional download.While I can appreciate a good looking environment, a great artstyle and amazing models, Great lighting, modeling and VFX don't mean shit if the textures look omega blurry. These updates are not quite ready for prime-time, yet, so the initial public beta has launched with stock HL2 assets. Additionally, all maps in the game will get a facelift and are being improved with updated lighting, more details and bug fixes, and VR-centric adjustments like smooth stairs and minor collision changes. All updates are intended to stay faithful to the original. While we cannot “remaster” HL2 to look like a game developed in 2022, we are working on overhauling assets and textures by a combination of AI upscaling and manual touches to give them that extra bit of detail and sharpness under the VR headset that is missing from the original. Low-resolution meshes and textures are particularly jarring in a VR headset. Even so, nobody can deny that a lot has happened to game graphics in that time, and the game does show its age in some scenes more than others. Overhauled maps, assets, and texturesġ8 years on, and Half-Life 2 still holds up incredibly well as a game (in our opinion, anyway). We are also still investigating further comfort improvements for the vehicle rides for those who need them. We are also still investigating the possibility of teleport movement, although this is not a trivial challenge since the game and its levels were not designed for it. The game currently features full support of roomscale movement, as well as artificial locomotion with all the typical configuration options you’d expect from a modern VR title: head- or controller-oriented movement, snap and smooth turning, and a configurable comfort vignette for those who are struggling with motion sickness.Įven so, the controls could still benefit from some fine-tuning to make them feel even better. Preliminary internal testing by the dev team has already found a few major issues that need to be resolved.Įven so, the majority of the Episodes already works very well in VR, and after the initial public beta launch we will strive to get the Episodes fully supported as soon as possible. This build needs to be prepared and properly tested before it can be released publicly. The Episodes require a separate build of the mod. Listed below are the major items we intend to work on after the initial public beta release. ![]() However, that does not mean that the project is finished - far from it! There is a lot left to do, and with your help and support we hope to turn the game into the most amazing VR title we possibly can, over time. The game in its current state is fully playable from start to finish, and all gameplay elements are available to make this a great VR experience! Half-Life 2: VR Mod released as a public beta in September 2022.
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